![]() ![]() Widescreen rendering for using all the available horizontal space of screens with aspect ratios up to 24:9.So Doom inherits all the core features of its parent Crispy Doom: Extra options for some Crispy settings (like weapon bobbing).Extra settings like optional screen wipe, map rendering stats and others.Possibility to interpolate camera movement only ('Camera movement' setting of 'Uncapped framerate' menu item), so that monsters don't 'slide'.In-game control of pixel aspect ratio correction (not having to edit the so-doom.cfg file manually). ![]() If the demo you're playing desyncs compared to Crispy Doom, check this setting. Option for INTERCEPTS overflow evasion in singleplayer, shadowed and disabled in netgames, off by default.Hot-swapping of Crispy Doom's Flipped Levels and Flipped Weapons features.Displaying the map rendering stats (segs, visplanes, sprites and openings, limits of all these are removed), useful in debugging maps.Enhanced quadruple (1280x800), double (640x400) or original (320x200) display resolution available.It is forked off of Crispy Doom to take advantage of its free and open-source code base, portability, accuracy and compatibility with Vanilla Doom. So Doom is a source port that aims to provide a faithful Doom gaming experience while also featuring some user-requested improvements and enhancements. So Doom is a friendly fork of Crispy Doom that removes the static limits of the Doom engine like its parent, but also including a singleplayer-only optional removal of INTERCEPTS limit. Its name is a tribute to Sodom, German thrash metal band. So Doom is a limit-removing enhanced-resolution Doom source port based on Crispy Doom. ![]()
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